Remember me? I'm that guy that runs that Minecraft server that you played on that one time. Yeah, I know
This post has been delayed by a LOT of things. Namely, me being unwell for two weekends and attempting to catch up on the backlog of Archetype related work. I did also get a little into writing some custom plugins for Archetype which took up some time. (This happens to me a lot. Whenever I find some new and exciting technology that I can play with, it tends to consume my life).
So, here is what has been happening over the last month and what is coming up!
- Skyblock got a new Spawn, thanks to the hard work of Sir_Sheepalot.
- Arena got a new game mode: Paintball.
- Updated some boring plugins for performance.
- Removed a low classed voting site... but
stillhave not removed the double voting rewards.. mainly so that I have a defence for when people complain about losing a voting site.
- Spawners on Factions: We have decided that instead of making all spawners available for different prices, we should set them all at an average price. And instead of having each one available to purchase, we would have a crate that has them all. That is correct.... You purchase a key and get a random spawner. Different spawners will have different chances of dropping. The crate is located at the back of the shop, and the keys will be available for purchase sometime this week.
Bugs and Exploits
- Invisibility Bug on Arena Everywhere
The invis issue on Arena has actually been on every server, but since most players aren't always in each other's faces, like in KitPVP or Paintball, it just has not been noticed. In all honesty, and I am 100% about honesty and transparency, I don't have the faintest idea why this is happening randomly. We have tried removing all plugins (that is right, for a few days, people could have hacked on the Arena and I wouldn't have known..... stupid hackers...) and that did not work. I have even tried fixes that were recommended from the interwebs.... still nothing. So, the only thing left to do is to completely reinstall the server and build it back up slowly. More on this later.
- Mob Arena
The issue with players not being returned to the Lobby after the game has ended is now fixed.
This is what we are going to be looking at in the near future
As it has been stated, there is an invis bug that is plaguing all
Well, we don't want to take the Arena offline to rebuild it so instead, we are going to start separating out some of the games on the Arena to their own servers. This will give the game modes, such as KitPVP and Paintball some added functionality as they are made to operate without other plugins hanging around and telling them what to do. Which brings me to my next point!
I have spoken about what the goal of Archetype is and how I have kind of gone away from what that goal was, so I won't go on about it again. However, because of this change that Archetype is trying to bring to Australia, we are going to be changing the way our server works.
At the moment, we have some servers that are not getting a lot of love; Parkour and Vanilla. Factions
Why am I reinventing the wheel? We already have survival servers and Skyblock servers in Australia. And these servers are made up of teams that have 10-20 staff members all improving and working on the game modes. Why am I trying to compete for players when we are a small team that is offering a subpar experience?
I could get more staff (which is something that we will be needing soon) and try to compete with some of these larger servers, but what is the point of Archetype then?
So, Archetype will be changing its focus towards offering quickplay game modes. This will be a slow progression so don't worry about losing anything just at the moment. The servers that we will eventually be losing will be Vanilla and Parkour, although the Parkour maps will be moved to the Hub server so that players can still play parkour.
With our new path put down before us, we are going to be needing more staff. The main reason is that while I can do most things, I feel that most servers are getting neglected because I am spread pretty thin. Plus, over the next few months, I am going to be spread even thinner due to work commitments.
I have always been someone that believes that Staff roles should be earned, which is why I like to start everyone out as a Helper. This has worked well as the majority of the Helpers that I have had in the past have not been able to dedicate time or end up just being inactive/useless.
With that being said, we are doing a bit of a shuffle of roles and we might be offering some other positions soon. If you are keen on joining the Archetype team in some sort of capacity, keep a look out over the next few weeks as we will get more of an idea of what roles will be required. This will be anywhere from being an Administrator, to a Dev, to a Helper. We really have no clue at this stage.
It seems that I am finding this section a bit hard to keep up to date so I can't make any guarantees as to when the next update will be, but I will try and keep them coming as often as possible. One of the changes that we will be making, regarding the shuffling of staff, is that suz_cos will be taking on some more responsibilities, which may include this report from time to time.
Thanks for those that still have a read of this. I know that it is never the most thrilling bit of literature.
See you in-game,